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Gakuran Controls & Keybinds: Complete PC Guide (Mobile + Controller)

Every Gakuran PC keybind verified against the official Trello board: movement, combat, parry timing, execute, carry, shift lock, plus controller and mobile mappings.

9/13/2026 Last updated: 9/30/2026 7 min read

FAQ

How do you punch in Gakuran?
Press T to enter fighting stance first — left click does nothing outside stance. Once in stance, left click (M1) throws a chainable light attack and R throws a heavy with a short cooldown.
What key executes downed players in Gakuran?
B is the execute key — walk over a downed opponent and press it. V is carry, which picks the downed player up instead of finishing them.
How do you parry in Gakuran?
Tap F right before an enemy hit lands. Holding F blocks (drains Posture); a timed tap is a perfect parry — no damage, no Posture cost, and the attacker is stunned.
Can you rebind keys in Gakuran?
No. The wiki notes there is currently no feature to rebind any control, on PC or elsewhere.

What Are the PC Controls in Gakuran?

The game ships with no in-game controls tutorial, and nothing can be rebound — the table below is the complete default keyboard map, cross-checked between the developer’s official Trello board (via the Trello-based controls guide) and the community combat wiki.

Movement and interaction

InputActionNotes
W A S DMoveRoblox default
SpaceJumpRoblox default
Shift (hold)SprintDrains Posture while held — see the Posture section
QDashShort burst; also your evade in combat
EInteract with objectsIGN controls wiki
VCarry another playerDowned or willing
AltOpen the in-game phoneAll 12+ apps, including the job board
CtrlShift lockLocks the camera to your character — see the PvP tip below
/ChatRoblox default
Esc / TabRoblox menu / leaderboardStandard Roblox UI

What Are the Combat Controls?

InputActionNotes
TEnter fighting stanceAttacks only work in stance — the single most forgotten rule
Left click (M1)Light attackChainable, no cooldown; don’t spam — strings get parried
R (M2)Heavy attackMore damage, cooldown between uses
Right clickUnblockable heavy (guard break)Breaks held blocks; per IGN and NerdSchalk
F (hold)BlockDrains Posture per hit absorbed
F (timed tap)ParryNo damage, no Posture cost, stuns the attacker
BExecuteFinishes a downed opponent
QDodge / dashYour escape after a guard break

How Do Posture, Blocking, and Parrying Work?

Posture is the stamina system underneath every fight, and reading it decides more matches than any style pick:

  • Sprinting and blocking both drain Posture. Parries cost nothing — that asymmetry is the whole defensive game.
  • Holding F only reduces damage. Every style has some block pierce, and Slugger and Wrestling have a lot, so a held block leaks health against heavy hitters.
  • Zero Posture = guard-break stun. Keep holding block on an empty bar and the next hit stuns you in place. At low Posture, switch from blocking to reading attacks and parrying.
  • Parries stun the attacker. Tap F just before impact: no damage, no Posture cost, and the attacker is left standing in your punish window.
When should you parry instead of blocking?

Parry when you can read the rhythm: most fights open with light-attack strings that end in a heavy — block the string, then tap-release F as the heavy lands. Against right-click guard breaks, blocking is the wrong answer entirely; dodge (Q) or parry instead. Against empty-Posture opponents, stop attacking into their block and bait the panic parry.

How Do Grapples Work?

When two players throw a non-heavy attack at the same moment, there is a chance they lock into a grapple: a short clash animation after which whoever swung first shoves the other back for 50% reduced damage. Both players are invulnerable to third parties during the animation — deliberately trading into a grapple is a legitimate escape when a third player is jumping you.

The trigger chance runs on each style’s hidden Resilience stat: Wrestling and Slugger grapple constantly, Boxing almost never starts one unless the opponent can, and everything else sits in between. Expect grapplers to win the shove more often than the damage math suggests.

How Do You Execute and Carry Players?

Downed opponents are where B and V come in. Walk over a downed player and press B to execute — the finishing move that removes them from the fight — or V to carry, which picks them up instead. Carrying is the roleplay-friendly option (drag a friend to safety, deliver someone to the nurse), while executing is the competitive default: a downed opponent who stands back up resumes with full agency.

Both actions are pure inputs — no style, height, or rarity requirement — so they work from the moment you spawn. If your fights keep ending with someone standing back up, you were pressing V where B was wanted.

Does Gakuran Have Controller Support?

Yes, and the gamepad mapping mirrors the keyboard almost one-to-one, per the community combat wiki:

Controller inputAction
D-Pad UpEnter fighting stance (same as T)
RT / R2Light attack (M1)
Y / TriangleHeavy attack (M2)
LT / L2Block and parry — hold to block, timed tap to parry
B / CircleDash (same as Q)
Right stickShift lock (same as Ctrl)

Interaction on controller uses the X button, and Left Bumper + X carries a downed player, per IGN’s controls wiki. The one gap: carry, execute, and phone keys beyond those have not been documented in written guides yet.

Is Gakuran Playable on Mobile?

It runs through the standard Roblox mobile app, and on-screen touch buttons mirror the PC bindings — stance, attack, and dodge buttons around the right thumb area. The exact placement is community-reported rather than developer-documented, and it shifts with screen size, so treat it as a layout family rather than a fixed map. For fighting, the same rule applies: the stance button comes first, everything else is dead input without it.

Watch the Controls in Action

The full guide below walks every key on screen, including stance timing and parry windows — useful for the inputs that read weird in text, like tap-versus-hold F.

Gakuran Controls Full Guide (Roblox)

How Was This Controls Page Verified?

Keybinds are cross-checked between the official Trello board’s control listing (as republished by the Trello-based controls guide) and the community combat wiki, with IGN’s controls wiki and NerdSchalk covering the interactions subset. Anything single-source — the exact T-versus-style-special behavior, mobile button placement, undocumented controller bindings — is labeled as such instead of guessed. Once the inputs are muscle memory, pick a style worth landing them with in the fighting style tier list, learn the full Posture and parry economy from the beginner’s guide, and fund the reroll hunt with the working codes.

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