Gakuran CQC Style: Killing Intent, Clinch Damage and Secret Odds
CQC is Gakuran's point-blank Secret style: an auto-tracking five-strike heavy, clinch damage bonuses, an anti-gank perk, and a still-unranked tier.
FAQ
Is CQC good in Gakuran?
What does Killing Intent do in Gakuran?
What are CQC's perks in Gakuran?
How rare is CQC in Gakuran?
What Is the CQC Style in Gakuran?
CQC is the point-blank clinch fighter of the Secret band — the tier that also holds Ali and WingChun — added August 22, 2026 (v8.103) as the band’s third style. The September 2026 tier consensus has no ranking for it yet, but the kit’s identity is documented from the card and the community wiki alike: overwhelming opponents at melee range, thriving on sustained pressure, with the roster’s only perk that pays you for getting jumped.
| Quick fact | Detail |
|---|---|
| Rarity | Secret (???) — 0.025% per roll in the September full list |
| Tier | Unranked — no September source has placed it |
| Added | Update v8.103, August 22, 2026 (third ???-band style) |
| Perks | 5 per the card transcription; one slot disputed between sources |
| Official height | Not published — “will be added when a META surfaces” |
| Heavy attack | Killing Intent — auto-tracking five-strike dash |
Killing Intent: the Heavy That Moves You
Every other heavy in Gakuran is aimed; CQC’s is autopilot. Killing Intent marks whoever is standing in the ring, then your character dashes through them for five consecutive strikes — the community wiki measures the sequence at 16–19% total damage. The guardrails are explicit on the card: you cannot move while it charges, and the move can only be broken by hitting you within the first 0.5 seconds. Land the charge against a static or mid-swing opponent and it is essentially a free combo; throw it carelessly and you have donated your heavies’ cooldown for a dodge.
CQC’s Perks, With the Disputed Slot on the Record
The official-card transcription (card read August 29, 2026) lists five perks; the community wiki’s CQC page agrees on four and swaps the remaining one. Both versions, printed rather than merged:
| Card transcription | Community wiki |
|---|---|
| Close Quarters — up to +25% extra damage point blank, falling to nothing at range | Crushing Force III (MAX) — +20% posture damage on every hit |
| Killing Intent — the auto-tracking heavy above | Killing Intent (same) |
| Upper Hand — win a clinch, then 5 seconds of +25% damage | Upper Hand (+5% per hit up to +25% in their wording) |
| Resilience III — 35% grapple clash chance | Resilience III (same) |
| Boss Raid — +2% total damage per distinct attacker this life | Boss Raid (+2% per distinct attacker, capped at 5) |
Close Quarters fits both sources’ overview text (“dealing increased damage at close range”), while Crushing Force III is the wiki’s outsider. Until one is verified in game, the safe claim is four agreed perks plus one disputed slot. Boss Raid is the standout either way — the only scaling anti-gank perk on any card, built for the school’s crowded hallway fights.
Is CQC Worth the Roll?
The honest answer is “unknown, but coherent.” The kit rewards exactly one playstyle — glue yourself to the opponent, win clinches, let Close Quarters and Upper Hand stack the damage — and Boss Raid quietly makes it the best hypothetical style for group fights. But at 0.025% per roll in the September list, it is one of the three most expensive pulls in the game, and no ranking exists to say the kit earns that price. Compare the documented Kure at 0.20% before committing; the reroll guide has the math.
CQC FAQ
How do you dodge Killing Intent?
In the first half-second. The card is explicit: the charge can be broken only by hitting the CQC player within the first 0.5 seconds — after that, the five strikes cannot be stopped. Your options at the start of the windup are damage (break it) or dodge (Q) (deny the range); standing still mid-range is the one answer that always fails.
What does Boss Raid do in a 1v1?
Nothing — and that is the point. The perk pays +2% total damage per distinct person who has hit you this life, so it only matters when multiple attackers pile in. In duels CQC runs four perks; in a hallway brawl it is the only style that scales with the beating you have already taken.
Why do sources disagree on CQC's fifth perk?
Two transcriptions, two answers: the card-transcription site reads Close Quarters off the perk image, the community wiki lists Crushing Force III MAX instead. Both fit the style’s close-range identity, so this page refuses to pick — the WingChun page carries the same discipline for its unpublished perk list. The fighting styles list links out to every style’s verified facts.
Sources
Killing Intent mechanics, the perk transcription, the disputed fifth slot, and the August 22 addition: the official CQC card as transcribed by GakuranTools’ style cards (card read August 29, 2026), cross-checked against the community wiki’s CQC page (checked October 11, 2026), which agrees on four perks and differs on the fifth — both printed above. The five-strike heavy’s damage figure: the community wiki. Unranked status: the September 2026 tier list consensus (Roblox Den full list, checked September 11, 2026). Odds: the fighting styles list — per-style odds are not officially disclosed.
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